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Command and conquer tiberium wars wiki
Command and conquer tiberium wars wiki






command and conquer tiberium wars wiki

Other than these, disc throwers are excellent multi-purpose units, being able to do high damage to both infantry and vehicles alike. The death of a few disc throwers within a clustered group will often cause a chain reaction of explosions enough to wipe the entire group out. Disc throwers also cause a small explosion upon death. Their anti-vehicle role was taken over by missile squads.ĭespite their effectiveness, Disc Throwers, to name their worst drawback, are unable to attack aircraft, unlike its closest Nod counterpart, the rocket infantry. Their ability to be effective against both infantry and vehicles made them a much more multi-purpose infantry than the simple light infantry, but they were also more difficult to train and equip.īy the Third Tiberium War, GDI replaced Disc Troopers with Grenadiers, who are more effective against structures but less so against vehicles. Otherwise, they were identical to light infantry footmen they were complimenting.ĭisc Throwers were present at most GDI battles, including raids on most Nod bases as well as special forces missions, and were an integral part of GDI's arsenal. The armour worn by the disc throwers is a slightly upgraded version of that used by regular light infantry units, modified to protect the wearer from shrapnel with a back-mounted disc storage system. Aircraft cannot be targeted, bearing the nature of the weapon. The explosive packed inside is potent enough to effect infantry and vehicle with blast and premium damage. The grenade is equipped with smart detonation system that will explode on impact with enemy or later, removing fear of unexploded ordnance. However, the cumbersome back mounted storage and launching system for the grenades also made it difficult for a Disc Thrower to hit his target sometimes. The aerodynamic shape increased range and allowed the discs to skip along the ground. The efficient disc shaped grenades were at the same time more powerful and longer ranged than older hand grenades, with a 40% higher kill ratio. By the Second Tiberium War grenades had changed from the standard hand thrown "pineapples" of yore and had become disc shaped impact explosives that, if the soldier was properly equipped, were thrown from a special motorized wrist launcher. After the First Tiberium War the technology of grenades and various handheld explosive went through a long and productive evolutionary process.








Command and conquer tiberium wars wiki